Noticias de ultima
  • 12.00 Raising the tax on gambling machines will reduce budget revenue, said Latvian association
  • 12.00 Gambling Regulator VGCCC Sets Bold Agenda for Safer, Fairer Gambling in Victoria
  • 12.00 Danish Gambling Market Rises 25% in August 2025, Driven by Online Casinos and Betting Growth
  • 12.00 Macau Casino Revenue Starts October on a Softer Note Says Seaport Research Partners
  • 12.00 27 Wild Shots: Amusnet’s New Slot Brings Classic Fun to the Enchanted Woods
  • 12.00 Gaming in Germany Conference confirms new speakers, breakout program and networking opportunities
  • 12.00 Air Dice Unveils 10 New Game Innovations at G2E 2025, Showcasing Volatility Control and Shifter™ Mechanics
  • 12.00 Galaxsys join forces with Wild Wild Apps to Strengthen Its B2C Market Expansion
  • 12.00 IGT Rolls Out First-Ever Wheel of Fortune VLT Game in Illinois with Gold Rush Gaming
  • 12.00 Fast Track AI Steals the Spotlight with Game-Changing CRM Innovation
Gaming

Gauselmann´s diverse portfolio of winning content is engaging with every demographic

Tuesday 09 de July 2019 / 09:14

2 minutos de lectura

(Espelkamp).- Maja Cvetkovic (MC), Business Development Manager – Online, adp Gauselmann, explores the first-class formula behind its games and how its latest titles are appealing to various players and markets.

Gauselmann´s diverse portfolio of winning content is engaging with every demographic

When you create games do you design for a mass audience or is it for a certain demographic?


Having first design ideas regarding new games you almost always end up creating it for a certain demographics. As a part of this design process, we are also observing market developments and the newest developments in order to identify future trends that we implement into our games. You have to offer various games for various player types as these very much differ from each other not only from market to market but also within the same market. The development of the specific game and its direction is also influenced by the knowledge of our employees around the world who are gathering the information about the game preferences among certain demographics.  


Are millennials hard to cater for?


With our diverse portfolio of content, particularly with the newest titles of which we are confident to reach various player segments. The Gauselmann Group´s experience regarding player types and preferences enables us to develop targeted content towards new player groups. In order to attract new players including millennials we are looking at games and features that are unique and cross the lines between slots, classic computer games and game apps. Furthermore, we are designing our games as intuitive and user-friendly as possible. We are utilising graphics and animation to tell a story that unfolds as players progress through the game, moving ahead step by step. We are also working with development partners in several areas which enable us to offer a very diverse portfolio of content that addresses various player types and markets.  


What makes a great game and where do you source game ideas and themes?


We are continuously monitoring and researching market developments to identify future trends that we translate into our roadmap. We are also very fortunate to benefit from the many new ideas coming from the various game design teams within the Gauselmann Group. In addition to that, we are working closely together with our partners, listening to their feedback and insights in order to further enhance our content and explore new ideas and features.  


Do games created for retail bricks and mortar environments transfer to online – do they have to be tweaked or altered?


We are strongly benefitting from porting successful land-based titles from the popular Merkur library – games that players know and enjoy playing. A key objective is to bring those successful land-based titles to online and make them popular with online players as well. These games are usually not altered as a lot of players would know these from the land-based world which means they would have certain expectations regarding their favourite games whether online or land-based. If we need to make changes to certain titles due to regulatory requirements, we are trying to stay as close to the land-based version as possible.

Categoría:Gaming

Tags: Gauselmann,

País: Germany

Event

G2E - Las Vegas 2025

06 de October 2025

Air Dice Unveils 10 New Game Innovations at G2E 2025, Showcasing Volatility Control and Shifter™ Mechanics

(Las Vegas, SoloAzar Exclusive).- At G2E 2025, Air Dice made a strong impression with the debut of ten new game releases and upcoming titles. Erkki Nikunen, Partner and CBDO, highlighted the company’s focus on player-driven features. With a winter-themed “Nord Legends” booth and growing interest from sweepstakes operators, Air Dice reinforced its position as a creative force in regulated markets and Dice Placement games worldwide.

Thursday 16 Oct 2025 / 12:00

Zitro Delivers Its Most Spectacular Showcase Yet at G2E Las Vegas 2025

(Madrid).- Zitro Unveils FANTASY Cabinet and Expands Game Portfolio at G2E Las Vegas 2025.

Thursday 16 Oct 2025 / 12:00

Merkur Group Strengthens United States Presence with Successful G2E 2025 Showcase

(Lübbecke/Las Vegas).- Merkur Group marked a standout appearance at the Global Gaming Expo (G2E), attracting high visitor numbers and strong interest in its portfolio. The German gaming specialist reinforces its position in North America, presenting its extensive product range to industry professionals from around the world.

Wednesday 15 Oct 2025 / 12:00

SUSCRIBIRSE

Para suscribirse a nuestro newsletter, complete sus datos

Reciba todo el contenido más reciente en su correo electrónico varias veces al mes.

PODCAST